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game design
game design

02 May, 2017

How to Break into Game Design (Part 1): What They Do and How to Get Started.
byJackie EdwardsinBusiness

Game designers work alone or as a team to develop and design video games. The video game sector is a £41 billion industry in the United Kingdom. This number is expected to grow as more and more people play video games on their smartphones, according to Reuters.

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11 April, 2017

[Infographic] The latest trends on developer tools, skills and salaries.

For the first time in the history of Developer Economics, VisionMobile asked developers how much they earn in salaries and contractor fees, to explore what projects and types of development are more lucrative around different locations. What’s more, the report uncovers how technology battles continue on the web front with Angular vs React Javascript, Amazon Web Services is in a price war with their public cloud competitors, the IoT market is underdeveloped and highly fragmented, and Machine Learning developers are striving to identify what is the ideal programming language to use.

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02 February, 2017

The State of the Developer Nation Survey – Winners

Welcome to the full rundown of the State of the Developer Nation Survey (November-December 2016) prize-draw winners. Below you’ll find a table comprised of both the email addresses and countries of all the people that won (the emails are obfuscated for security reasons).

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02 February, 2017

[ Infographic ] The State of the Developer Nation Survey – Tools & Technologies featured

The State of the Developer Nation Survey (H2 2016) was by far the largest in participation. The best way to illustrate this is by an infographic, highlighting important facts and figures.

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virtual reality unity ui

25 January, 2017

A New Dimension for UI: Using Unity for Virtual Reality

Historically, non-diegetic user interfaces have been the most common in the gaming industry. The key defining feature of them is that the components of the UI exist on a completely different plane than the actual 3D game space. Imagine here a heads-up display (HUD) as they are likely the most ubiquitous examples of non-diegetic user interfaces. A health bar, for example, does not exist within the 3D space that the game supposes nor can characters in-game interact with it. It is outside both the game’s narrative and space.

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app growth strategy

13 December, 2016

[Infographic] How to design a growth strategy for your app.

Building strategies for user acquisition and retention are the two major tasks for dev teams after they have built an app, and analytics helps understand exactly what is happening and how to keep building traction. From there, new possibilities can emerge that will help you grow your user community even stronger and help you identify novel ideas that may offer you a winning edge.

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01 December, 2016

Do-it-yourself NLP versus wit, LUIS, or api.ai

Foursquare has already done the hard work of finding matching restaurants, so the trickiest part of building this MVP is finding a way to generate structured data from natural language. The great thing about tools like wit, LUIS, and api.ai is that they make this part so easy that you can build an MVP like the above in an afternoon. In our experience, 3rd party tools are an excellent way to build quick prototypes. You could just as quickly build a bot to find videos with the YouTube API, or products from Product Hunt.

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28 November, 2016

You’ve Built an App: Now What? Part 3: Analytics for Growth

Ragot said new dev teams can even just focus on one metric: “If there is one KPI, according to my experience, that tells you everything, it is “Retention at Day X”. D1 retention is how many people come back to your app in the same day after they install it. I am always looking at D1, D3, D7, D14 and D30. If you put all of your effort into measuring this, you have good analytics that is a mix of retention and acquisition.”

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21 November, 2016

You’ve Built an App: Now What? Part 2: User Retention

So after you’ve built an app, the first task is to position it so that your potential users start downloading it. User acquisition is all about getting app downloads. After downloads start climbing — even a slow increase is okay as long as it is steady — then it is important to start focusing on retention: getting users to start integrating your app into their habits so they reach for your app regularly.

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developer survey

05 July, 2016

[Infographic] The most global developer survey


Have a look at this infographic about the Developer Economics: Developer Tools Benchmarking survey, check the numbers and you will be able to find out how it has come to be the most global developer survey.

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