How better app quality results in more downloads and revenue
While the link between app quality and app success is quite clear to most developers, it's always good to throw in some actual data. Our research shows that developers that use performance or user analytics tools to improve their apps generate about 3x as much revenue on average.
Test Early, Test Often, Test on Everything?
Testing any mobile app presents a wide range of challenges. The often repeated but rarely followed software best practice of test early, test often is harder to adhere to than usual due to the fragmentation of the target environment and the relative maturity of tools. The increased acceptance of apps by mainstream consumers and intense competition have raised the bars for user experience and quality. There is more to test than ever, yet often very limited budget for doing so. Fortunately every challenge presents an opportunity and a vast array of tools vendors are racing to fill the gaps.
Prototyping: needless effort or driver of perfection?
Alexis Piperides, co-founder and CEO of Proto.io, takes us on a tour across the fascinating landscape of prototyping tools. In these early days of iterative design of mobile applications, can tools and services help to drive perfection?
The user analytics duopoly: Google and Flurry are well ahead of competition
User analytics services are becoming increasingly important as competition in app development continues to rise. The ability to track how users interact with apps is extremely valuable for both developers and product managers and to some extent acts as a proxy for user feedback. The absence of a direct two-way communication channel between developers and users means that user analytics often provide the only channel from user to developer. 28% of developers use user analytics services overall...
Different Ways of Winning on the App Stores
A recent report from Canalys highlighted the extreme concentration of income distribution across the iOS and Android stores in the US. The top 25 publishers make 50% of the revenues. 24 out of 25 of those are games publishers (the 1 exception is the Pandora music streaming service). During the first 20 days of November these 25 publishers made $60m from paid downloads and in-app purchases in the US alone. Is there still room left for smaller publishers? How can smaller companies succeed?