Softeq Development is involved in everything mobile: from business apps, digital imaging and utilities to mobile games, wearable technology, sensor-rich equipment and its remote management. They have built dozens of embedded solutions, web, and mobile applications for such clients as Nike, NVIDIA, Omron, AMD, Atlas Copco, EPSON, Disney Parks and Resorts. T. Our associate author, Alkis Polyrakis, discussed with Softeq’s CEO, Chris Howard.
Despite losing in the platform wars, Microsoft’s developer ecosystem is still strong and they’re not showing much sign of wanting to give up their tools. The latest Developer Economics survey showed that 38% of mobile developers were using C# for some of their work and 16% use it as their main language. Those developers are not all focused on Microsoft platforms by a long way. So what are they doing?
WillowTree is a leading app development company that has produced over 300 titles since 2007, such as My Pregnancy Today that has seen more than 12 million downloads. Our collaborator, Alkis Polyrakis, discussed with their Systems Architect, Alex Shafran, who led the development of projects for GunBroker, Quintiles, the Red Cross and the NBA, about their strategies and tools of preference.
API management is an important piece of the API Strategy puzzle. The existing solutions vary greatly both in features and technical implementation. There is no one size fits all – best choice depends on the requirements of your organization. Let’s attempt to scratch the surface of API Management.
Augmented Reality (AR) is about overlaying pieces of a virtual world over the real world (in contrast to Virtual Reality (VR) that is about replacing the real world with a virtual one). On mobile devices, this simply means enhancing what you can see through the device’s camera with multimedia content (e.g. you can point your camera at a movie poster and watch its trailer, or you can point it at a star in the sky and learn its name). So, basically AR comes down to the following three fundamental questions: where to display what and how.
King and Halfbrick Studios are some of the most successful mobile game developers. Their best-selling games, i.e. Candy Crash Saga (King) and Fruit Ninja (Halfbrick), rate in the 100M – 500M download tier on Google Play and rank among the Top 100 on iTunes. Did you ever wonder which tools they use and how they compare? Do they use the same SDKs available to the rest of us mortal developers and what can we learn from their tooling choices?
In our case study we started with a set of 236,245 free to download Android apps from the Google Play store mined in 2011. Overall we found that the apps connected to 72 different ad networks through the respective libraries. In all there were three key findings in our study: Finding 1: Developers integrated more […]
How do you design the UI for a new app or feature? Good old fashioned pencil and paper? Photoshop or Sketch? Perhaps a wireframing tool like Balsamiq? Maybe you build clickable mockups or fully interactive prototypes? However you go about it, getting some feedback on a design before it’s fully coded is great way to save time and effort. When building apps for clients they’re usually a lot happier if they can see and touch what they’ll be getting before it’s built.